A Critique of John Frow’s Popular Culture Through the Lens of Gamification
DOI:
https://doi.org/10.29173/writingacrossuofa83Keywords:
popular culture, Frow, power structure, technologyAbstract
In this argumentative paper, Khoi Le analyzes John Frow’s “The Concept of the Popular” in order to illustrate how technologies mediate people’s experiences and how popular culture, which is closely intertwined with technologies, changes over time because of its close connection to technology.
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Copyright (c) 2025 Khoi Le

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
